In this technical comparison between the Sony PlayStation VR and the Valve Steam Frame, we analyze the key features to help you choose.
The display is a highlight, featuring a resolution of 1920 × 1080 total (960 × 1080 per eye) for the PlayStation VR versus 2160 × 2160 per eye for the Steam Frame.
Choosing between these two VR Headsets models often comes down to your budget, with prices around $399 (at launch, headset only) and Estimated $599 – $899 USD.
| Specifications |
Sony PlayStation VR |
Valve Steam Frame |
|---|---|---|
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|
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| Launch | ||
| Release Version | October 2016 | 2026 |
| Display | ||
| Sensor Technology | Single 5.7" OLED | Dual LCD Panels (RGB Stripe) |
| Image Resolution | 1920 × 1080 total (960 × 1080 per eye) | 2160 × 2160 per eye |
| Refresh rate | 90Hz, 120Hz | 72Hz, 90Hz, 120Hz (144Hz Experimental mode) |
| Field of view | Approx. 100° | Up to 110° (Horizontal) |
| Brightness | High (OLED) | High-persistence LCD (specific nits TBD, optimized for clarity) |
| HDR | Headset does not support HDR; however, the CUH-ZVR2 Processor Unit supports HDR passthrough to the TV. | - |
| Optics | ||
| Lens type | Aspherical (Non-Fresnel, significantly reducing "god rays") | Custom Pancake Lenses (Edge-to-edge sharpness) |
| IPD adjustment | Software-only (via PlayStation Settings) | Physical manual dial |
| Eye relief | Yes (A button on the bottom allows the visor to slide forward/back) | Adjustable (fits glasses up to 140mm wide) |
| Tracking & Input | ||
| Tracking type | Outside-in (Visible light tracking via 9 LEDs on the headset) | 6-DOF Inside-out (SLAM) |
| Controller tracking | Tracked by the PlayStation Camera (required) | Tracked via 4 outward-facing monochrome cameras |
| Hand tracking | No | Supported (via expansion or software update; focus is on controllers) |
| Eye tracking | No | Yes (2 interior cameras); enables Foveated Streaming |
| Facial tracking | No | Optional (Supported via front expansion port) |
| Performance | ||
| Processor / Chipset | External Processor Unit (handles 3D audio and Social Screen output) | Qualcomm Snapdragon 8 Gen 3 (4nm ARM64) |
| RAM | Dependent on Console (PS4/PS5) | 16GB Unified LPDDR5X |
| Storage | None (Stored on Console) | 256GB or 1TB UFS (plus MicroSD slot for expansion) |
| Mixed Reality Features | ||
| Passthrough | None (Hardware does not have front-facing cameras) | Monochrome (Grayscale) via 4 tracking cameras (1280× 1024) |
| Depth sensing | Handled by the external PlayStation Camera | Software-based (Expansion port allows for hardware depth modules) |
| Audio | ||
| Built-in audio | Integrated Microphone (ZVR2 model adds integrated earbuds) | Dual stereo drivers per ear (Extra-fidelity, vibration-canceling) |
| 3.5mm jack | Yes | Yes |
| Mic | Yes | Dual microphone array |
| Connectivity | ||
| Wired | HDMI, USB, and proprietary AUX (via Processor Unit) | USB-C 2.0 (Rear-mounted for charging/data) |
| Wireless | No | Wi-Fi 7 (Dual-radio 5GHz/6GHz for simultaneous internet /streaming) |
| Bluetooth | No | Bluetooth 5.3 (Dedicated 2.4GHz link for controllers) |
| PCVR support | Not officially supported | Yes (Includes a 6GHz Wi-Fi 6E USB Adapter for low-latency direct link) |
| Compatibility | ||
| Platforms | PlayStation 4, PlayStation 4 Pro, PlayStation 5 | Steam, SteamVR, Standalone SteamOS |
| Supported OS | PlayStation System Software (PS5 requires a Camera Adapter) | SteamOS 3 (Arch-based Linux); runs Windows games via Proton/FEX-Emu |
| Comfort | ||
| Weight | ~610g (excluding cable) | 185g (Core module) / 440g (Total with battery strap) |
| Strap type | Halo-style headband with rear dial and quick-release button | Padded retractable strap with rear-mounted battery (counterbalanced) |
| Face interface | Rubber/Silicone light shield (easily removable and washable) | Fabric/Plastic hybrid (replaceable) |
| Battery | ||
| Battery life | N/A (Headset is wired); Move controllers last ~10 hours | ~2–3 hours (Standalone) / ~4–5 hours (PC Streaming) |
| Charging method | N/A (Headset); Mini-USB or Micro-USB for controllers | USB-C (45W Fast Charging supported) |
| External battery support | No | Supported via USB-C |
| Misc | ||
| Inside the box | VR Headset, Processor Unit, Connection cable, HDMI cable, USB cable, Stereo headphones, AC power cord/adapter | Headset, 2x Steam Frame Controllers, 6GHz Wireless Adapter, 45W Charger, USB-C Cable |
| Price | $399 (at launch, headset only) | Estimated $599 – $899 USD |
| Full Details | PlayStation VR - Full Specifications | Steam Frame - Full Specifications |