Sony PlayStation VR vs other items

Selection Sony
PlayStation VR
PlayStation VR

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Launch
Version October 2016
Display
Type Single 5.7" OLED
Resolution 1920 × 1080 total (960 × 1080 per eye)
Refresh rate 90Hz, 120Hz
Field of view Approx. 100°
Brightness High (OLED)
HDR Headset does not support HDR; however, the CUH-ZVR2 Processor Unit supports HDR passthrough to the TV.
Optics
Lens type Aspherical (Non-Fresnel, significantly reducing "god rays")
IPD adjustment Software-only (via PlayStation Settings)
Eye relief Yes (A button on the bottom allows the visor to slide forward/back)
Tracking & Input
Tracking type Outside-in (Visible light tracking via 9 LEDs on the headset)
Controller tracking Tracked by the PlayStation Camera (required)
Hand tracking No
Eye tracking No
Facial tracking No
Performance
Processor / Chipset External Processor Unit (handles 3D audio and Social Screen output)
RAM Dependent on Console (PS4/PS5)
Storage None (Stored on Console)
Mixed Reality Features
Passthrough None (Hardware does not have front-facing cameras)
Depth sensing Handled by the external PlayStation Camera
Audio
Built-in audio Integrated Microphone (ZVR2 model adds integrated earbuds)
3.5mm jack Yes
Mic Yes
Connectivity
Wired HDMI, USB, and proprietary AUX (via Processor Unit)
Wireless No
Bluetooth No
PCVR support Not officially supported
Compatibility
Platforms PlayStation 4, PlayStation 4 Pro, PlayStation 5
Supported OS PlayStation System Software (PS5 requires a Camera Adapter)
Comfort
Weight ~610g (excluding cable)
Strap type Halo-style headband with rear dial and quick-release button
Face interface Rubber/Silicone light shield (easily removable and washable)
Battery
Battery life N/A (Headset is wired); Move controllers last ~10 hours
Charging method N/A (Headset); Mini-USB or Micro-USB for controllers
External battery support No
Misc
Inside the box VR Headset, Processor Unit, Connection cable, HDMI cable, USB cable, Stereo headphones, AC power cord/adapter
Price $399 (at launch, headset only)