In this technical comparison between the Samsung Galaxy XR and the Sony PlayStation VR, we analyze the key features to help you choose.
The display is a highlight, featuring a resolution of 3,552 × 3,840 per eye (29 million total pixels) for the Galaxy XR versus 1920 × 1080 total (960 × 1080 per eye) for the PlayStation VR.
Choosing between these two VR Headsets models often comes down to your budget, with prices around $1,799.99 USD (Controllers and Travel Case sold separately for $249.99 each) and $399 (at launch, headset only).
| Specifications |
Samsung Galaxy XR |
Sony PlayStation VR |
|---|---|---|
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| Launch | ||
| Release Version | October 2025 | October 2016 |
| Display | ||
| Sensor Technology | Dual Micro-OLED panels | Single 5.7" OLED |
| Image Resolution | 3,552 × 3,840 per eye (29 million total pixels) | 1920 × 1080 total (960 × 1080 per eye) |
| Refresh rate | 60Hz, 72Hz (Default), up to 90Hz | 90Hz, 120Hz |
| Field of view | 109° Horizontal / 100° Vertical | Approx. 100° |
| Brightness | High-peak brightness with 95% DCI-P3 color gamut | High (OLED) |
| HDR | Supports HDR10 and HLG video playback | Headset does not support HDR; however, the CUH-ZVR2 Processor Unit supports HDR passthrough to the TV. |
| Optics | ||
| Lens type | Even HAO 2.0 (Holistic Adaptive Optics) – specialized high-definition lenses | Aspherical (Non-Fresnel, significantly reducing "god rays") |
| IPD adjustment | Electronic/Mechanical adjustment (54mm – 70mm) | Software-only (via PlayStation Settings) |
| Eye relief | Supports separately purchasable Kodak prescription optical inserts | Yes (A button on the bottom allows the visor to slide forward/back) |
| Tracking & Input | ||
| Tracking type | 6-DOF Inside-out tracking | Outside-in (Visible light tracking via 9 LEDs on the headset) |
| Controller tracking | Supports dedicated Galaxy XR Controllers (sold separately) | Tracked by the PlayStation Camera (required) |
| Hand tracking | High-precision via 6 world-facing cameras | No |
| Eye tracking | Yes (4 interior cameras) | No |
| Facial tracking | Included; supports natural expressions for avatars | No |
| Performance | ||
| Processor / Chipset | Qualcomm Snapdragon XR2+ Gen 2 | External Processor Unit (handles 3D audio and Social Screen output) |
| RAM | 16GB | Dependent on Console (PS4/PS5) |
| Storage | 256GB (No microSD expansion) | None (Stored on Console) |
| Mixed Reality Features | ||
| Passthrough | High-resolution Full-Color Passthrough via dual 6.5MP cameras | None (Hardware does not have front-facing cameras) |
| Depth sensing | Built-in Depth Sensor and Flicker Sensor for environmental mapping | Handled by the external PlayStation Camera |
| Audio | ||
| Built-in audio | Two 2-way speakers (Woofer + Tweeter) with Dolby Atmos | Integrated Microphone (ZVR2 model adds integrated earbuds) |
| 3.5mm jack | No (supports USB-C and Bluetooth audio) | Yes |
| Mic | 6-microphone array with beamforming | Yes |
| Connectivity | ||
| Wired | Proprietary power connector; USB-C (for data transfer only) | HDMI, USB, and proprietary AUX (via Processor Unit) |
| Wireless | Wi-Fi 7 | No |
| Bluetooth | Bluetooth 5.4 | No |
| PCVR support | Supported via wireless streaming/link apps | Not officially supported |
| Compatibility | ||
| Platforms | Android XR (Google Play Store ecosystem) | PlayStation 4, PlayStation 4 Pro, PlayStation 5 |
| Supported OS | Android XR (powered by Google, optimized for Gemini AI) | PlayStation System Software (PS5 requires a Camera Adapter) |
| Comfort | ||
| Weight | 545g (Headset) / 302g (External battery pack) | ~610g (excluding cable) |
| Strap type | Ergonomic side bands with forehead cushion to distribute pressure | Halo-style headband with rear dial and quick-release button |
| Face interface | Fabric-based soft-touch interface; light shield included | Rubber/Silicone light shield (easily removable and washable) |
| Battery | ||
| Battery life | ~2 hours (General use) / 2.5 hours (Video playback) | N/A (Headset is wired); Move controllers last ~10 hours |
| Charging method | USB-C (charging the external puck) | N/A (Headset); Mini-USB or Micro-USB for controllers |
| External battery support | Required (Tethered external battery design) | No |
| Misc | ||
| Inside the box | Galaxy XR Headset, External Battery Pack, Forehead Cushion, Light Shield, Lens Cleaning Cloth, USB-C Cable & Power Adapter | VR Headset, Processor Unit, Connection cable, HDMI cable, USB cable, Stereo headphones, AC power cord/adapter |
| Price | $1,799.99 USD (Controllers and Travel Case sold separately for $249.99 each) | $399 (at launch, headset only) |
| Full Details | Galaxy XR - Full Specifications | PlayStation VR - Full Specifications |