Compare Meta Rift S vs Valve Steam Frame

In this technical comparison between the Meta Rift S and the Valve Steam Frame, we analyze the key features to help you choose. The display is a highlight, featuring a resolution of 2560×1440 total (1280×1440 per eye) for the Rift S versus 2160 × 2160 per eye for the Steam Frame.

Choosing between these two VR Headsets models often comes down to your budget, with prices around $399 (at launch) and Estimated $599 – $899 USD.

Specifications Meta
Rift S
Valve
Steam Frame
Meta Rift S Valve Steam Frame
Launch
Version May 2019 2026
Display
Type Single Fast-Switch LCD (RGB Stripe) Dual LCD Panels (RGB Stripe)
Resolution 2560×1440 total (1280×1440 per eye) 2160 × 2160 per eye
Refresh rate 80Hz 72Hz, 90Hz, 120Hz (144Hz Experimental mode)
Field of view ~115° Up to 110° (Horizontal)
Brightness Standard SDR (Not officially rated for high-peak nits) High-persistence LCD (specific nits TBD, optimized for clarity)
HDR Not supported -
Optics
Lens type 2nd Generation Fresnel Lenses (Reduced god rays) Custom Pancake Lenses (Edge-to-edge sharpness)
IPD adjustment Software-only (Fixed lens distance at 63.5mm) Physical manual dial
Eye relief Adjustable via a button on the bottom of the headset (Slides the visor forward/back) Adjustable (fits glasses up to 140mm wide)
Tracking & Input
Tracking type Oculus Insight (6DOF Inside-out tracking) 6-DOF Inside-out (SLAM)
Controller tracking 5 Integrated cameras on the headset Tracked via 4 outward-facing monochrome cameras
Hand tracking No Supported (via expansion or software update; focus is on controllers)
Eye tracking No Yes (2 interior cameras); enables Foveated Streaming
Facial tracking No Optional (Supported via front expansion port)
Performance
Processor / Chipset None (PC-powered) Qualcomm Snapdragon 8 Gen 3 (4nm ARM64)
RAM Dependent on PC (Minimum 8GB recommended) 16GB Unified LPDDR5X
Storage None (Games are stored on the connected PC) 256GB or 1TB UFS (plus MicroSD slot for expansion)
Mixed Reality Features
Passthrough Passthrough+ (Monoscopic, Black & White) Monochrome (Grayscale) via 4 tracking cameras (1280× 1024)
Depth sensing Software-based (Using camera parallax) Software-based (Expansion port allows for hardware depth modules)
Audio
Built-in audio Integrated directional speakers (located in the headband) Dual stereo drivers per ear (Extra-fidelity, vibration-canceling)
3.5mm jack Yes Yes
Mic Integrated dual-microphone array Dual microphone array
Connectivity
Wired 5-meter tethered cable (DisplayPort 1.2 and USB 3.0) USB-C 2.0 (Rear-mounted for charging/data)
Wireless No Wi-Fi 7 (Dual-radio 5GHz/6GHz for simultaneous internet /streaming)
Bluetooth No Bluetooth 5.3 (Dedicated 2.4GHz link for controllers)
PCVR support Native (Primary mode) Yes (Includes a 6GHz Wi-Fi 6E USB Adapter for low-latency direct link)
Compatibility
Platforms Oculus Home, SteamVR, Viveport Steam, SteamVR, Standalone SteamOS
Supported OS Windows SteamOS 3 (Arch-based Linux); runs Windows games via Proton/FEX-Emu
Comfort
Weight 500g (Approx. 1.1 lbs) 185g (Core module) / 440g (Total with battery strap)
Strap type Halo Headband with rear tension dial (Lenovo design) Padded retractable strap with rear-mounted battery (counterbalanced)
Face interface Replaceable foam gasket Fabric/Plastic hybrid (replaceable)
Battery
Battery life N/A (Headset is powered via USB) ~2–3 hours (Standalone) / ~4–5 hours (PC Streaming)
Charging method No USB-C (45W Fast Charging supported)
External battery support Not required; controllers use 1x AA battery each Supported via USB-C
Misc
Inside the box Rift S Headset, 2x Touch Controllers, Headset Cable (5m), Mini DisplayPort to DisplayPort adapter, 2x AA batteries Headset, 2x Steam Frame Controllers, 6GHz Wireless Adapter, 45W Charger, USB-C Cable
Price $399 (at launch) Estimated $599 – $899 USD
Full Details Rift S - Full Specifications Steam Frame - Full Specifications