In this technical comparison between the HTC Vive and the Sony PlayStation VR, we analyze the key features to help you choose.
The display is a highlight, featuring a resolution of 2160 × 1200 total (1080 × 1200 per eye) for the Vive versus 1920 × 1080 total (960 × 1080 per eye) for the PlayStation VR.
Choosing between these two VR Headsets models often comes down to your budget, with prices around $799 (at launch) and $399 (at launch, headset only).
| Specifications |
HTC Vive |
Sony PlayStation VR |
|---|---|---|
|
|
|
| Launch | ||
| Version | April 2016 | October 2016 |
| Display | ||
| Type | Dual PenTile OLED | Single 5.7" OLED |
| Resolution | 2160 × 1200 total (1080 × 1200 per eye) | 1920 × 1080 total (960 × 1080 per eye) |
| Refresh rate | 90Hz | 90Hz, 120Hz |
| Field of view | ~110° | Approx. 100° |
| Brightness | ~200 nits (High-contrast OLED) | High (OLED) |
| HDR | No | Headset does not support HDR; however, the CUH-ZVR2 Processor Unit supports HDR passthrough to the TV. |
| Optics | ||
| Lens type | Fresnel | Aspherical (Non-Fresnel, significantly reducing "god rays") |
| IPD adjustment | Hardware-adjustable dial (61mm--72mm) | Software-only (via PlayStation Settings) |
| Eye relief | Lens-to-face distance adjustment (adjusted by pulling and twisting the side knobs) | Yes (A button on the bottom allows the visor to slide forward/back) |
| Tracking & Input | ||
| Tracking type | SteamVR Tracking 1.0 (Outside-in via "Lighthouse" Base Stations) | Outside-in (Visible light tracking via 9 LEDs on the headset) |
| Controller tracking | 360-degree tracking via external laser base stations | Tracked by the PlayStation Camera (required) |
| Hand tracking | No | No |
| Eye tracking | No | No |
| Facial tracking | No | No |
| Performance | ||
| Processor / Chipset | None (PC-powered) | External Processor Unit (handles 3D audio and Social Screen output) |
| RAM | PC Dependent (4GB+ minimum) | Dependent on Console (PS4/PS5) |
| Storage | No | None (Stored on Console) |
| Mixed Reality Features | ||
| Passthrough | Single front-facing VGA camera (used for "Chaperone" safety bounds) | None (Hardware does not have front-facing cameras) |
| Depth sensing | No | Handled by the external PlayStation Camera |
| Audio | ||
| Built-in audio | None (Included earbuds were separate) | Integrated Microphone (ZVR2 model adds integrated earbuds) |
| 3.5mm jack | Yes | Yes |
| Mic | Yes | Yes |
| Connectivity | ||
| Wired | 3-in-1 Tether Cable (HDMI 1.4, USB 2.0, and 12V Power) to Link Box | HDMI, USB, and proprietary AUX (via Processor Unit) |
| Wireless | Supported via optional Vive Wireless Adapter (Intel WiGig) | No |
| Bluetooth | Yes (Built into the Link Box for Base Station power management) | No |
| PCVR support | Native (SteamVR / Viveport) | Not officially supported |
| Compatibility | ||
| Platforms | SteamVR, Viveport | PlayStation 4, PlayStation 4 Pro, PlayStation 5 |
| Supported OS | Windows 7 SP1, 8.1, 10, 11 (Linux and macOS support experimental/limited) | PlayStation System Software (PS5 requires a Camera Adapter) |
| Comfort | ||
| Weight | ~555g (Original 2016 model); ~470g (2017 weight-reduced revision) | ~610g (excluding cable) |
| Strap type | Elastic Velcro "T-strap" (Rigid Deluxe Audio Strap sold separately) | Halo-style headband with rear dial and quick-release button |
| Face interface | Replaceable foam gasket | Rubber/Silicone light shield (easily removable and washable) |
| Battery | ||
| Battery life | N/A (Headset is wired); Controllers last ~6 hours | N/A (Headset is wired); Move controllers last ~10 hours |
| Charging method | N/A (Headset); Micro-USB for controllers | N/A (Headset); Mini-USB or Micro-USB for controllers |
| External battery support | N/A | No |
| Misc | ||
| Inside the box | Headset, 2x Wireless Controllers, 2x Base Stations 1.0, Link Box, Earbuds, 3-in-1 Cable, Power adapters, and mounting hardware. | VR Headset, Processor Unit, Connection cable, HDMI cable, USB cable, Stereo headphones, AC power cord/adapter |
| Price | $799 (at launch) | $399 (at launch, headset only) |
| Full Details | Vive - Full Specifications | PlayStation VR - Full Specifications |