Compare HTC Vive vs Sony PlayStation VR

In this technical comparison between the HTC Vive and the Sony PlayStation VR, we analyze the key features to help you choose. The display is a highlight, featuring a resolution of 2160 × 1200 total (1080 × 1200 per eye) for the Vive versus 1920 × 1080 total (960 × 1080 per eye) for the PlayStation VR.

Choosing between these two VR Headsets models often comes down to your budget, with prices around $799 (at launch) and $399 (at launch, headset only).

Specifications HTC
Vive
Sony
PlayStation VR
HTC Vive Sony PlayStation VR
Launch
Version April 2016 October 2016
Display
Type Dual PenTile OLED Single 5.7" OLED
Resolution 2160 × 1200 total (1080 × 1200 per eye) 1920 × 1080 total (960 × 1080 per eye)
Refresh rate 90Hz 90Hz, 120Hz
Field of view ~110° Approx. 100°
Brightness ~200 nits (High-contrast OLED) High (OLED)
HDR No Headset does not support HDR; however, the CUH-ZVR2 Processor Unit supports HDR passthrough to the TV.
Optics
Lens type Fresnel Aspherical (Non-Fresnel, significantly reducing "god rays")
IPD adjustment Hardware-adjustable dial (61mm--72mm) Software-only (via PlayStation Settings)
Eye relief Lens-to-face distance adjustment (adjusted by pulling and twisting the side knobs) Yes (A button on the bottom allows the visor to slide forward/back)
Tracking & Input
Tracking type SteamVR Tracking 1.0 (Outside-in via "Lighthouse" Base Stations) Outside-in (Visible light tracking via 9 LEDs on the headset)
Controller tracking 360-degree tracking via external laser base stations Tracked by the PlayStation Camera (required)
Hand tracking No No
Eye tracking No No
Facial tracking No No
Performance
Processor / Chipset None (PC-powered) External Processor Unit (handles 3D audio and Social Screen output)
RAM PC Dependent (4GB+ minimum) Dependent on Console (PS4/PS5)
Storage No None (Stored on Console)
Mixed Reality Features
Passthrough Single front-facing VGA camera (used for "Chaperone" safety bounds) None (Hardware does not have front-facing cameras)
Depth sensing No Handled by the external PlayStation Camera
Audio
Built-in audio None (Included earbuds were separate) Integrated Microphone (ZVR2 model adds integrated earbuds)
3.5mm jack Yes Yes
Mic Yes Yes
Connectivity
Wired 3-in-1 Tether Cable (HDMI 1.4, USB 2.0, and 12V Power) to Link Box HDMI, USB, and proprietary AUX (via Processor Unit)
Wireless Supported via optional Vive Wireless Adapter (Intel WiGig) No
Bluetooth Yes (Built into the Link Box for Base Station power management) No
PCVR support Native (SteamVR / Viveport) Not officially supported
Compatibility
Platforms SteamVR, Viveport PlayStation 4, PlayStation 4 Pro, PlayStation 5
Supported OS Windows 7 SP1, 8.1, 10, 11 (Linux and macOS support experimental/limited) PlayStation System Software (PS5 requires a Camera Adapter)
Comfort
Weight ~555g (Original 2016 model); ~470g (2017 weight-reduced revision) ~610g (excluding cable)
Strap type Elastic Velcro "T-strap" (Rigid Deluxe Audio Strap sold separately) Halo-style headband with rear dial and quick-release button
Face interface Replaceable foam gasket Rubber/Silicone light shield (easily removable and washable)
Battery
Battery life N/A (Headset is wired); Controllers last ~6 hours N/A (Headset is wired); Move controllers last ~10 hours
Charging method N/A (Headset); Micro-USB for controllers N/A (Headset); Mini-USB or Micro-USB for controllers
External battery support N/A No
Misc
Inside the box Headset, 2x Wireless Controllers, 2x Base Stations 1.0, Link Box, Earbuds, 3-in-1 Cable, Power adapters, and mounting hardware. VR Headset, Processor Unit, Connection cable, HDMI cable, USB cable, Stereo headphones, AC power cord/adapter
Price $799 (at launch) $399 (at launch, headset only)
Full Details Vive - Full Specifications PlayStation VR - Full Specifications