Compare Valve Index vs Valve Steam Frame

In this technical comparison between the Valve Index and the Valve Steam Frame, we analyze the key features to help you choose. The display is a highlight, featuring a resolution of 2880 × 1600 total (1440 × 1600 per eye) for the Index versus 2160 × 2160 per eye for the Steam Frame.

Choosing between these two VR Headsets models often comes down to your budget, with prices around $999 (Full Kit) / $499 (Headset Only) at launch and Estimated $599 – $899 USD.

Specifications Valve
Index
Valve
Steam Frame
Valve Index Valve Steam Frame
Launch
Version June 2019 2026
Display
Type Dual 1440 x 1600 RGB LCDs Dual LCD Panels (RGB Stripe)
Resolution 2880 × 1600 total (1440 × 1600 per eye) 2160 × 2160 per eye
Refresh rate 80Hz, 90Hz, 120Hz, and an experimental 144Hz mode 72Hz, 90Hz, 120Hz (144Hz Experimental mode)
Field of view ~130° Up to 110° (Horizontal)
Brightness Not officially rated in nits High-persistence LCD (specific nits TBD, optimized for clarity)
HDR Not supported -
Optics
Lens type Custom Double Element Fresnel (Canted design) Custom Pancake Lenses (Edge-to-edge sharpness)
IPD adjustment Physical slider (58mm – 70mm) Physical manual dial
Eye relief Physical knob to move lenses closer/further from eyes to maximize FOV Adjustable (fits glasses up to 140mm wide)
Tracking & Input
Tracking type SteamVR Tracking 2.0 (Outside-in via Base Stations) 6-DOF Inside-out (SLAM)
Controller tracking "Knuckles" Controllers with 87 sensors for individual finger tracking Tracked via 4 outward-facing monochrome cameras
Hand tracking Supported via external cameras/SDKs (experimental) Supported (via expansion or software update; focus is on controllers)
Eye tracking Not supported Yes (2 interior cameras); enables Foveated Streaming
Facial tracking Not supported natively Optional (Supported via front expansion port)
Performance
Processor / Chipset None (PC-powered) Qualcomm Snapdragon 8 Gen 3 (4nm ARM64)
RAM PC Dependent (Minimum 8GB+ recommended) 16GB Unified LPDDR5X
Storage None 256GB or 1TB UFS (plus MicroSD slot for expansion)
Mixed Reality Features
Passthrough Dual 960x960 RGB global shutter cameras Monochrome (Grayscale) via 4 tracking cameras (1280× 1024)
Depth sensing Software-based (Stereoscopic) Software-based (Expansion port allows for hardware depth modules)
Audio
Built-in audio Integrated Off-Ear Balanced Mode Radiators (BMR) (Non-contact) Dual stereo drivers per ear (Extra-fidelity, vibration-canceling)
3.5mm jack Yes Yes
Mic Dual microphone array (High fidelity) Dual microphone array
Connectivity
Wired 5-meter tether (DisplayPort 1.2, USB 3.0, 12V Power) USB-C 2.0 (Rear-mounted for charging/data)
Wireless Not supported Wi-Fi 7 (Dual-radio 5GHz/6GHz for simultaneous internet /streaming)
Bluetooth Yes (For Base Station control) Bluetooth 5.3 (Dedicated 2.4GHz link for controllers)
PCVR support Native (SteamVR) Yes (Includes a 6GHz Wi-Fi 6E USB Adapter for low-latency direct link)
Compatibility
Platforms SteamVR Steam, SteamVR, Standalone SteamOS
Supported OS Windows 10, Windows 11, Linux (SteamOS) SteamOS 3 (Arch-based Linux); runs Windows games via Proton/FEX-Emu
Comfort
Weight 809g 185g (Core module) / 440g (Total with battery strap)
Strap type Rigid head strap with rear adjustment dial Padded retractable strap with rear-mounted battery (counterbalanced)
Face interface Antimicrobial fabric "Face Gasket" (Magnetic and replaceable) Fabric/Plastic hybrid (replaceable)
Battery
Battery life N/A (Headset is wired); Controllers last ~7–8 hours ~2–3 hours (Standalone) / ~4–5 hours (PC Streaming)
Charging method USB-C (for controllers) USB-C (45W Fast Charging supported)
External battery support N/A Supported via USB-C
Misc
Inside the box (Full Kit): Headset, 2x Controllers, 2x SteamVR 2.0 Base Stations, Power Adapters, Face Gasket, Cleaning Cloth Headset, 2x Steam Frame Controllers, 6GHz Wireless Adapter, 45W Charger, USB-C Cable
Price $999 (Full Kit) / $499 (Headset Only) at launch Estimated $599 – $899 USD
Full Details Index - Full Specifications Steam Frame - Full Specifications