In this technical comparison between the Sony PlayStation VR2 and the Valve Steam Frame, we analyze the key features to help you choose.
The display is a highlight, featuring a resolution of 2000×2040 per eye for the PlayStation VR2 versus 2160 × 2160 per eye for the Steam Frame.
Choosing between these two VR Headsets models often comes down to your budget, with prices around 400 USD and Estimated $599 – $899 USD.
| Specifications |
Sony PlayStation VR2 |
Valve Steam Frame |
|---|---|---|
|
|
|
| Launch | ||
| Version | February, 2023 | 2026 |
| Display | ||
| Type | OLED | Dual LCD Panels (RGB Stripe) |
| Resolution | 2000×2040 per eye | 2160 × 2160 per eye |
| Refresh rate | 90 Hz, 120 Hz | 72Hz, 90Hz, 120Hz (144Hz Experimental mode) |
| Field of view | ~110° | Up to 110° (Horizontal) |
| Brightness | HDR supported | High-persistence LCD (specific nits TBD, optimized for clarity) |
| HDR | Yes | - |
| Optics | ||
| Lens type | Fresnel lenses | Custom Pancake Lenses (Edge-to-edge sharpness) |
| IPD adjustment | 58–73 mm manual + eye-tracking assist | Physical manual dial |
| Eye relief | - | Adjustable (fits glasses up to 140mm wide) |
| Tracking & Input | ||
| Tracking type | Inside-out (4 embedded cameras) | 6-DOF Inside-out (SLAM) |
| Controller tracking | Yes (VR2 Sense Controllers) | Tracked via 4 outward-facing monochrome cameras |
| Hand tracking | No (controller-based finger detection only) | Supported (via expansion or software update; focus is on controllers) |
| Eye tracking | Yes (IR camera per eye) | Yes (2 interior cameras); enables Foveated Streaming |
| Facial tracking | No | Optional (Supported via front expansion port) |
| Performance | ||
| Processor / Chipset | - | Qualcomm Snapdragon 8 Gen 3 (4nm ARM64) |
| RAM | - | 16GB Unified LPDDR5X |
| Storage | - | 256GB or 1TB UFS (plus MicroSD slot for expansion) |
| Mixed Reality Features | ||
| Passthrough | Yes (grayscale via cameras) | Monochrome (Grayscale) via 4 tracking cameras (1280× 1024) |
| Depth sensing | - | Software-based (Expansion port allows for hardware depth modules) |
| Audio | ||
| Built-in audio | Built-in microphone | Dual stereo drivers per ear (Extra-fidelity, vibration-canceling) |
| 3.5mm jack | Yes (stereo headphone jack) | Yes |
| Mic | Yes (built-in) | Dual microphone array |
| Connectivity | ||
| Wired | USB-C to PS5 | USB-C 2.0 (Rear-mounted for charging/data) |
| Wireless | Bluetooth 5.1 (for controllers) | Wi-Fi 7 (Dual-radio 5GHz/6GHz for simultaneous internet /streaming) |
| Bluetooth | Yes (5.1) | Bluetooth 5.3 (Dedicated 2.4GHz link for controllers) |
| PCVR support | Yes (with PS VR2 PC Adapter) | Yes (Includes a 6GHz Wi-Fi 6E USB Adapter for low-latency direct link) |
| Compatibility | ||
| Platforms | PlayStation 5 (official), PC (adapter) | Steam, SteamVR, Standalone SteamOS |
| Supported OS | PS5 system; PC adapter supported on Windows | SteamOS 3 (Arch-based Linux); runs Windows games via Proton/FEX-Emu |
| Comfort | ||
| Weight | ~560 g (excluding cables) | 185g (Core module) / 440g (Total with battery strap) |
| Strap type | Adjustable head strap | Padded retractable strap with rear-mounted battery (counterbalanced) |
| Face interface | Cushioned face pad | Fabric/Plastic hybrid (replaceable) |
| Battery | ||
| Battery life | - | ~2–3 hours (Standalone) / ~4–5 hours (PC Streaming) |
| Charging method | - | USB-C (45W Fast Charging supported) |
| External battery support | - | Supported via USB-C |
| Misc | ||
| Inside the box | Headset, 2 VR2 Sense controllers, stereo headphones, USB-C cable | Headset, 2x Steam Frame Controllers, 6GHz Wireless Adapter, 45W Charger, USB-C Cable |
| Price | 400 USD | Estimated $599 – $899 USD |
| Full Details | PlayStation VR2 - Full Specifications | Steam Frame - Full Specifications |