In this technical comparison between the Samsung Galaxy XR and the Valve Steam Frame, we analyze the key features to help you choose.
The display is a highlight, featuring a resolution of 3,552 × 3,840 per eye (29 million total pixels) for the Galaxy XR versus 2160 × 2160 per eye for the Steam Frame.
Choosing between these two VR Headsets models often comes down to your budget, with prices around $1,799.99 USD (Controllers and Travel Case sold separately for $249.99 each) and Estimated $599 – $899 USD.
| Specifications |
Samsung Galaxy XR |
Valve Steam Frame |
|---|---|---|
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| Launch | ||
| Version | October 2025 | 2026 |
| Display | ||
| Type | Dual Micro-OLED panels | Dual LCD Panels (RGB Stripe) |
| Resolution | 3,552 × 3,840 per eye (29 million total pixels) | 2160 × 2160 per eye |
| Refresh rate | 60Hz, 72Hz (Default), up to 90Hz | 72Hz, 90Hz, 120Hz (144Hz Experimental mode) |
| Field of view | 109° Horizontal / 100° Vertical | Up to 110° (Horizontal) |
| Brightness | High-peak brightness with 95% DCI-P3 color gamut | High-persistence LCD (specific nits TBD, optimized for clarity) |
| HDR | Supports HDR10 and HLG video playback | - |
| Optics | ||
| Lens type | Even HAO 2.0 (Holistic Adaptive Optics) – specialized high-definition lenses | Custom Pancake Lenses (Edge-to-edge sharpness) |
| IPD adjustment | Electronic/Mechanical adjustment (54mm – 70mm) | Physical manual dial |
| Eye relief | Supports separately purchasable Kodak prescription optical inserts | Adjustable (fits glasses up to 140mm wide) |
| Tracking & Input | ||
| Tracking type | 6-DOF Inside-out tracking | 6-DOF Inside-out (SLAM) |
| Controller tracking | Supports dedicated Galaxy XR Controllers (sold separately) | Tracked via 4 outward-facing monochrome cameras |
| Hand tracking | High-precision via 6 world-facing cameras | Supported (via expansion or software update; focus is on controllers) |
| Eye tracking | Yes (4 interior cameras) | Yes (2 interior cameras); enables Foveated Streaming |
| Facial tracking | Included; supports natural expressions for avatars | Optional (Supported via front expansion port) |
| Performance | ||
| Processor / Chipset | Qualcomm Snapdragon XR2+ Gen 2 | Qualcomm Snapdragon 8 Gen 3 (4nm ARM64) |
| RAM | 16GB | 16GB Unified LPDDR5X |
| Storage | 256GB (No microSD expansion) | 256GB or 1TB UFS (plus MicroSD slot for expansion) |
| Mixed Reality Features | ||
| Passthrough | High-resolution Full-Color Passthrough via dual 6.5MP cameras | Monochrome (Grayscale) via 4 tracking cameras (1280× 1024) |
| Depth sensing | Built-in Depth Sensor and Flicker Sensor for environmental mapping | Software-based (Expansion port allows for hardware depth modules) |
| Audio | ||
| Built-in audio | Two 2-way speakers (Woofer + Tweeter) with Dolby Atmos | Dual stereo drivers per ear (Extra-fidelity, vibration-canceling) |
| 3.5mm jack | No (supports USB-C and Bluetooth audio) | Yes |
| Mic | 6-microphone array with beamforming | Dual microphone array |
| Connectivity | ||
| Wired | Proprietary power connector; USB-C (for data transfer only) | USB-C 2.0 (Rear-mounted for charging/data) |
| Wireless | Wi-Fi 7 | Wi-Fi 7 (Dual-radio 5GHz/6GHz for simultaneous internet /streaming) |
| Bluetooth | Bluetooth 5.4 | Bluetooth 5.3 (Dedicated 2.4GHz link for controllers) |
| PCVR support | Supported via wireless streaming/link apps | Yes (Includes a 6GHz Wi-Fi 6E USB Adapter for low-latency direct link) |
| Compatibility | ||
| Platforms | Android XR (Google Play Store ecosystem) | Steam, SteamVR, Standalone SteamOS |
| Supported OS | Android XR (powered by Google, optimized for Gemini AI) | SteamOS 3 (Arch-based Linux); runs Windows games via Proton/FEX-Emu |
| Comfort | ||
| Weight | 545g (Headset) / 302g (External battery pack) | 185g (Core module) / 440g (Total with battery strap) |
| Strap type | Ergonomic side bands with forehead cushion to distribute pressure | Padded retractable strap with rear-mounted battery (counterbalanced) |
| Face interface | Fabric-based soft-touch interface; light shield included | Fabric/Plastic hybrid (replaceable) |
| Battery | ||
| Battery life | ~2 hours (General use) / 2.5 hours (Video playback) | ~2–3 hours (Standalone) / ~4–5 hours (PC Streaming) |
| Charging method | USB-C (charging the external puck) | USB-C (45W Fast Charging supported) |
| External battery support | Required (Tethered external battery design) | Supported via USB-C |
| Misc | ||
| Inside the box | Galaxy XR Headset, External Battery Pack, Forehead Cushion, Light Shield, Lens Cleaning Cloth, USB-C Cable & Power Adapter | Headset, 2x Steam Frame Controllers, 6GHz Wireless Adapter, 45W Charger, USB-C Cable |
| Price | $1,799.99 USD (Controllers and Travel Case sold separately for $249.99 each) | Estimated $599 – $899 USD |
| Full Details | Galaxy XR - Full Specifications | Steam Frame - Full Specifications |