In this technical comparison between the Samsung Galaxy XR and the Sony PlayStation VR2, we analyze the key features to help you choose.
The display is a highlight, featuring a resolution of 3,552 × 3,840 per eye (29 million total pixels) for the Galaxy XR versus 2000×2040 per eye for the PlayStation VR2.
Choosing between these two VR Headsets models often comes down to your budget, with prices around $1,799.99 USD (Controllers and Travel Case sold separately for $249.99 each) and 400 USD.
| Specifications |
Samsung Galaxy XR |
Sony PlayStation VR2 |
|---|---|---|
|
|
|
| Launch | ||
| Version | October 2025 | February, 2023 |
| Display | ||
| Type | Dual Micro-OLED panels | OLED |
| Resolution | 3,552 × 3,840 per eye (29 million total pixels) | 2000×2040 per eye |
| Refresh rate | 60Hz, 72Hz (Default), up to 90Hz | 90 Hz, 120 Hz |
| Field of view | 109° Horizontal / 100° Vertical | ~110° |
| Brightness | High-peak brightness with 95% DCI-P3 color gamut | HDR supported |
| HDR | Supports HDR10 and HLG video playback | Yes |
| Optics | ||
| Lens type | Even HAO 2.0 (Holistic Adaptive Optics) – specialized high-definition lenses | Fresnel lenses |
| IPD adjustment | Electronic/Mechanical adjustment (54mm – 70mm) | 58–73 mm manual + eye-tracking assist |
| Eye relief | Supports separately purchasable Kodak prescription optical inserts | - |
| Tracking & Input | ||
| Tracking type | 6-DOF Inside-out tracking | Inside-out (4 embedded cameras) |
| Controller tracking | Supports dedicated Galaxy XR Controllers (sold separately) | Yes (VR2 Sense Controllers) |
| Hand tracking | High-precision via 6 world-facing cameras | No (controller-based finger detection only) |
| Eye tracking | Yes (4 interior cameras) | Yes (IR camera per eye) |
| Facial tracking | Included; supports natural expressions for avatars | No |
| Performance | ||
| Processor / Chipset | Qualcomm Snapdragon XR2+ Gen 2 | - |
| RAM | 16GB | - |
| Storage | 256GB (No microSD expansion) | - |
| Mixed Reality Features | ||
| Passthrough | High-resolution Full-Color Passthrough via dual 6.5MP cameras | Yes (grayscale via cameras) |
| Depth sensing | Built-in Depth Sensor and Flicker Sensor for environmental mapping | - |
| Audio | ||
| Built-in audio | Two 2-way speakers (Woofer + Tweeter) with Dolby Atmos | Built-in microphone |
| 3.5mm jack | No (supports USB-C and Bluetooth audio) | Yes (stereo headphone jack) |
| Mic | 6-microphone array with beamforming | Yes (built-in) |
| Connectivity | ||
| Wired | Proprietary power connector; USB-C (for data transfer only) | USB-C to PS5 |
| Wireless | Wi-Fi 7 | Bluetooth 5.1 (for controllers) |
| Bluetooth | Bluetooth 5.4 | Yes (5.1) |
| PCVR support | Supported via wireless streaming/link apps | Yes (with PS VR2 PC Adapter) |
| Compatibility | ||
| Platforms | Android XR (Google Play Store ecosystem) | PlayStation 5 (official), PC (adapter) |
| Supported OS | Android XR (powered by Google, optimized for Gemini AI) | PS5 system; PC adapter supported on Windows |
| Comfort | ||
| Weight | 545g (Headset) / 302g (External battery pack) | ~560 g (excluding cables) |
| Strap type | Ergonomic side bands with forehead cushion to distribute pressure | Adjustable head strap |
| Face interface | Fabric-based soft-touch interface; light shield included | Cushioned face pad |
| Battery | ||
| Battery life | ~2 hours (General use) / 2.5 hours (Video playback) | - |
| Charging method | USB-C (charging the external puck) | - |
| External battery support | Required (Tethered external battery design) | - |
| Misc | ||
| Inside the box | Galaxy XR Headset, External Battery Pack, Forehead Cushion, Light Shield, Lens Cleaning Cloth, USB-C Cable & Power Adapter | Headset, 2 VR2 Sense controllers, stereo headphones, USB-C cable |
| Price | $1,799.99 USD (Controllers and Travel Case sold separately for $249.99 each) | 400 USD |
| Full Details | Galaxy XR - Full Specifications | PlayStation VR2 - Full Specifications |