In this technical comparison between the HTC Vive and the HTC Vive Cosmos, we analyze the key features to help you choose.
The display is a highlight, featuring a resolution of 2160 × 1200 total (1080 × 1200 per eye) for the Vive versus 2880× 1700 total (1440× 1700 per eye) for the Vive Cosmos.
Choosing between these two VR Headsets models often comes down to your budget, with prices around $799 (at launch) and $699 (at launch).
| Specifications |
HTC Vive |
HTC Vive Cosmos |
|---|---|---|
|
|
|
| Launch | ||
| Version | April 2016 | October 2019 |
| Display | ||
| Type | Dual PenTile OLED | Dual 3.4" LCD Panels |
| Resolution | 2160 × 1200 total (1080 × 1200 per eye) | 2880× 1700 total (1440× 1700 per eye) |
| Refresh rate | 90Hz | 90Hz |
| Field of view | ~110° | 110° |
| Brightness | ~200 nits (High-contrast OLED) | Standard LCD |
| HDR | No | Not supported |
| Optics | ||
| Lens type | Fresnel | Fresnel |
| IPD adjustment | Hardware-adjustable dial (61mm--72mm) | Hardware-adjustable dial (61mm – 73mm) |
| Eye relief | Lens-to-face distance adjustment (adjusted by pulling and twisting the side knobs) | Not adjustable (distance from eyes is fixed), but features a Flip-up Visor |
| Tracking & Input | ||
| Tracking type | SteamVR Tracking 1.0 (Outside-in via "Lighthouse" Base Stations) | VIVE Insight (6DOF Inside-out tracking) |
| Controller tracking | 360-degree tracking via external laser base stations | 6 On-board cameras (no base stations needed) |
| Hand tracking | No | Supported via VIVE Hand Tracking SDK |
| Eye tracking | No | Not supported |
| Facial tracking | No | Compatible via VIVE Facial Tracker (requires a different faceplate/setup) |
| Performance | ||
| Processor / Chipset | None (PC-powered) | None (PC-powered) |
| RAM | PC Dependent (4GB+ minimum) | PC Dependent (Minimum 4GB+ required) |
| Storage | No | None |
| Mixed Reality Features | ||
| Passthrough | Single front-facing VGA camera (used for "Chaperone" safety bounds) | Stereoscopic RGB passthrough via front cameras |
| Depth sensing | No | Software-based (using camera parallax) |
| Audio | ||
| Built-in audio | None (Included earbuds were separate) | Integrated on-ear stereo headphones (removable) |
| 3.5mm jack | Yes | Yes |
| Mic | Yes | Integrated dual microphones |
| Connectivity | ||
| Wired | 3-in-1 Tether Cable (HDMI 1.4, USB 2.0, and 12V Power) to Link Box | USB-C 3.0, DisplayPort 1.2 (via Converter/Link Box) |
| Wireless | Supported via optional Vive Wireless Adapter (Intel WiGig) | Supported via optional Vive Wireless Adapter (Intel WiGig) |
| Bluetooth | Yes (Built into the Link Box for Base Station power management) | Yes (for controller pairing and firmware) |
| PCVR support | Native (SteamVR / Viveport) | Native (SteamVR / Viveport) |
| Compatibility | ||
| Platforms | SteamVR, Viveport | SteamVR, Viveport |
| Supported OS | Windows 7 SP1, 8.1, 10, 11 (Linux and macOS support experimental/limited) | Windows 10, Windows 11 |
| Comfort | ||
| Weight | ~555g (Original 2016 model); ~470g (2017 weight-reduced revision) | ~665g |
| Strap type | Elastic Velcro "T-strap" (Rigid Deluxe Audio Strap sold separately) | Halo-style headband with rear tension dial |
| Face interface | Replaceable foam gasket | Breathable cloth/foam; Flip-up design allows the visor to tilt up 100° |
| Battery | ||
| Battery life | N/A (Headset is wired); Controllers last ~6 hours | N/A |
| Charging method | N/A (Headset); Micro-USB for controllers | N/A (Controllers use 2x AA batteries each) |
| External battery support | N/A | Only required for the Wireless Adapter kit |
| Misc | ||
| Inside the box | Headset, 2x Wireless Controllers, 2x Base Stations 1.0, Link Box, Earbuds, 3-in-1 Cable, Power adapters, and mounting hardware. | Cosmos Headset, 2x Cosmos Controllers, Link Box (with power adapter), DP 1.2 cable, USB 3.0 cable, 4x AA batteries. |
| Price | $799 (at launch) | $699 (at launch) |
| Full Details | Vive - Full Specifications | Vive Cosmos - Full Specifications |