In this technical comparison between the HTC Vive Focus Vision and the Valve Index, we analyze the key features to help you choose.
The display is a highlight, featuring a resolution of 2448 × 2448 pixels per eye (5K Combined) for the Vive Focus Vision versus 2880 × 1600 total (1440 × 1600 per eye) for the Index.
Choosing between these two VR Headsets models often comes down to your budget, with prices around $999 USD (Consumer Edition) / ~$1,499 USD (Business Edition) and $999 (Full Kit) / $499 (Headset Only) at launch.
| Specifications |
HTC Vive Focus Vision |
Valve Index |
|---|---|---|
|
|
|
| Launch | ||
| Version | October 2024 | June 2019 |
| Display | ||
| Type | Dual Fast-switch LCD Panels | Dual 1440 x 1600 RGB LCDs |
| Resolution | 2448 × 2448 pixels per eye (5K Combined) | 2880 × 1600 total (1440 × 1600 per eye) |
| Refresh rate | 90Hz (Up to 120Hz via DisplayPort mode) | 80Hz, 90Hz, 120Hz, and an experimental 144Hz mode |
| Field of view | Up to 120° | ~130° |
| Brightness | Optimized for high-fidelity VR | Not officially rated in nits |
| HDR | No (Standard LCD) | Not supported |
| Optics | ||
| Lens type | Dual-element Fresnel Lenses | Custom Double Element Fresnel (Canted design) |
| IPD adjustment | Motorized Auto-IPD adjustment (57mm – 72mm) | Physical slider (58mm – 70mm) |
| Eye relief | 150mm wide facial interface (designed to accommodate glasses) | Physical knob to move lenses closer/further from eyes to maximize FOV |
| Tracking & Input | ||
| Tracking type | 6-DOF Inside-out via 4 tracking cameras | SteamVR Tracking 2.0 (Outside-in via Base Stations) |
| Controller tracking | 6-DOF VIVE XR Controllers (included) | "Knuckles" Controllers with 87 sensors for individual finger tracking |
| Hand tracking | es (26-point precision; assisted by infrared floodlight) | Supported via external cameras/SDKs (experimental) |
| Eye tracking | Built-in (120Hz gaze data output) | Not supported |
| Facial tracking | Supported (requires separate VIVE Facial Tracker accessory) | Not supported natively |
| Performance | ||
| Processor / Chipset | Qualcomm Snapdragon XR2 Gen 1 | None (PC-powered) |
| RAM | 12GB LPDDR5 | PC Dependent (Minimum 8GB+ recommended) |
| Storage | 128GB (Expandable up to 2TB via MicroSD) | None |
| Mixed Reality Features | ||
| Passthrough | Dual 16MP Color cameras (Stereoscopic Full-Color) | Dual 960x960 RGB global shutter cameras |
| Depth sensing | Dedicated Depth Sensor for scene understanding and mapping | Software-based (Stereoscopic) |
| Audio | ||
| Built-in audio | Dual-driver directional speakers (open-back design) | Integrated Off-Ear Balanced Mode Radiators (BMR) (Non-contact) |
| 3.5mm jack | Yes | Yes |
| Mic | Dual microphones with noise and echo cancellation | Dual microphone array (High fidelity) |
| Connectivity | ||
| Wired | USB-C 3.2 Gen 1 with DisplayPort Alt Mode support | 5-meter tether (DisplayPort 1.2, USB 3.0, 12V Power) |
| Wireless | Wi-Fi 6 / Wi-Fi 6E | Not supported |
| Bluetooth | Bluetooth 5.2 + BLE | Yes (For Base Station control) |
| PCVR support | Yes (Lossless via Wired DisplayPort or Wireless via VIVE Streaming) | Native (SteamVR) |
| Compatibility | ||
| Platforms | VIVE Business, SteamVR (via PC), Viveport | SteamVR |
| Supported OS | VIVE XR (Android-based) / Windows (for PCVR) | Windows 10, Windows 11, Linux (SteamOS) |
| Comfort | ||
| Weight | ~700g+ (Balanced 50-50 weight distribution) | 809g |
| Strap type | Rigid strap with rear-mounted battery and adjustment dial | Rigid head strap with rear adjustment dial |
| Face interface | Replaceable PU leather cushions (Magnetic) | Antimicrobial fabric "Face Gasket" (Magnetic and replaceable) |
| Battery | ||
| Battery life | Up to 2 hours | N/A (Headset is wired); Controllers last ~7–8 hours |
| Charging method | USB-C (30W Fast Charging) | USB-C (for controllers) |
| External battery support | Hot-swappable; includes a built-in reserve battery (20-min standby) | N/A |
| Misc | ||
| Inside the box | Headset, 2x Controllers, Battery, 30W Adapter, Charging Splitter, Lens Cloth | (Full Kit): Headset, 2x Controllers, 2x SteamVR 2.0 Base Stations, Power Adapters, Face Gasket, Cleaning Cloth |
| Price | $999 USD (Consumer Edition) / ~$1,499 USD (Business Edition) | $999 (Full Kit) / $499 (Headset Only) at launch |
| Full Details | Vive Focus Vision - Full Specifications | Index - Full Specifications |