In this technical comparison between the HTC Vive Focus Vision and the Samsung Galaxy XR, we analyze the key features to help you choose.
The display is a highlight, featuring a resolution of 2448 × 2448 pixels per eye (5K Combined) for the Vive Focus Vision versus 3,552 × 3,840 per eye (29 million total pixels) for the Galaxy XR.
Choosing between these two VR Headsets models often comes down to your budget, with prices around $999 USD (Consumer Edition) / ~$1,499 USD (Business Edition) and $1,799.99 USD (Controllers and Travel Case sold separately for $249.99 each).
| Specifications |
HTC Vive Focus Vision |
Samsung Galaxy XR |
|---|---|---|
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| Launch | ||
| Version | October 2024 | October 2025 |
| Display | ||
| Type | Dual Fast-switch LCD Panels | Dual Micro-OLED panels |
| Resolution | 2448 × 2448 pixels per eye (5K Combined) | 3,552 × 3,840 per eye (29 million total pixels) |
| Refresh rate | 90Hz (Up to 120Hz via DisplayPort mode) | 60Hz, 72Hz (Default), up to 90Hz |
| Field of view | Up to 120° | 109° Horizontal / 100° Vertical |
| Brightness | Optimized for high-fidelity VR | High-peak brightness with 95% DCI-P3 color gamut |
| HDR | No (Standard LCD) | Supports HDR10 and HLG video playback |
| Optics | ||
| Lens type | Dual-element Fresnel Lenses | Even HAO 2.0 (Holistic Adaptive Optics) – specialized high-definition lenses |
| IPD adjustment | Motorized Auto-IPD adjustment (57mm – 72mm) | Electronic/Mechanical adjustment (54mm – 70mm) |
| Eye relief | 150mm wide facial interface (designed to accommodate glasses) | Supports separately purchasable Kodak prescription optical inserts |
| Tracking & Input | ||
| Tracking type | 6-DOF Inside-out via 4 tracking cameras | 6-DOF Inside-out tracking |
| Controller tracking | 6-DOF VIVE XR Controllers (included) | Supports dedicated Galaxy XR Controllers (sold separately) |
| Hand tracking | es (26-point precision; assisted by infrared floodlight) | High-precision via 6 world-facing cameras |
| Eye tracking | Built-in (120Hz gaze data output) | Yes (4 interior cameras) |
| Facial tracking | Supported (requires separate VIVE Facial Tracker accessory) | Included; supports natural expressions for avatars |
| Performance | ||
| Processor / Chipset | Qualcomm Snapdragon XR2 Gen 1 | Qualcomm Snapdragon XR2+ Gen 2 |
| RAM | 12GB LPDDR5 | 16GB |
| Storage | 128GB (Expandable up to 2TB via MicroSD) | 256GB (No microSD expansion) |
| Mixed Reality Features | ||
| Passthrough | Dual 16MP Color cameras (Stereoscopic Full-Color) | High-resolution Full-Color Passthrough via dual 6.5MP cameras |
| Depth sensing | Dedicated Depth Sensor for scene understanding and mapping | Built-in Depth Sensor and Flicker Sensor for environmental mapping |
| Audio | ||
| Built-in audio | Dual-driver directional speakers (open-back design) | Two 2-way speakers (Woofer + Tweeter) with Dolby Atmos |
| 3.5mm jack | Yes | No (supports USB-C and Bluetooth audio) |
| Mic | Dual microphones with noise and echo cancellation | 6-microphone array with beamforming |
| Connectivity | ||
| Wired | USB-C 3.2 Gen 1 with DisplayPort Alt Mode support | Proprietary power connector; USB-C (for data transfer only) |
| Wireless | Wi-Fi 6 / Wi-Fi 6E | Wi-Fi 7 |
| Bluetooth | Bluetooth 5.2 + BLE | Bluetooth 5.4 |
| PCVR support | Yes (Lossless via Wired DisplayPort or Wireless via VIVE Streaming) | Supported via wireless streaming/link apps |
| Compatibility | ||
| Platforms | VIVE Business, SteamVR (via PC), Viveport | Android XR (Google Play Store ecosystem) |
| Supported OS | VIVE XR (Android-based) / Windows (for PCVR) | Android XR (powered by Google, optimized for Gemini AI) |
| Comfort | ||
| Weight | ~700g+ (Balanced 50-50 weight distribution) | 545g (Headset) / 302g (External battery pack) |
| Strap type | Rigid strap with rear-mounted battery and adjustment dial | Ergonomic side bands with forehead cushion to distribute pressure |
| Face interface | Replaceable PU leather cushions (Magnetic) | Fabric-based soft-touch interface; light shield included |
| Battery | ||
| Battery life | Up to 2 hours | ~2 hours (General use) / 2.5 hours (Video playback) |
| Charging method | USB-C (30W Fast Charging) | USB-C (charging the external puck) |
| External battery support | Hot-swappable; includes a built-in reserve battery (20-min standby) | Required (Tethered external battery design) |
| Misc | ||
| Inside the box | Headset, 2x Controllers, Battery, 30W Adapter, Charging Splitter, Lens Cloth | Galaxy XR Headset, External Battery Pack, Forehead Cushion, Light Shield, Lens Cleaning Cloth, USB-C Cable & Power Adapter |
| Price | $999 USD (Consumer Edition) / ~$1,499 USD (Business Edition) | $1,799.99 USD (Controllers and Travel Case sold separately for $249.99 each) |
| Full Details | Vive Focus Vision - Full Specifications | Galaxy XR - Full Specifications |